江南才子 发表于 2021-6-27 15:16:47

十四 手游开发神器 cocos2d-x editor 之串联游戏流程

一般游戏都包括几个流程,加载界面,开始界面,选关界面,主界面,暂停界面等等;这节我将这些流程都串联起来;


代码下载:http://www.kuaipan.cn/file/id_25348935635745200.htm?source=1


loading界面;
http://img.blog.csdn.net/20140125180409312?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvdG91Y2hzbm93/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast

LoadingLayer.ccbx

view plaincopyhttps://code.csdn.net/assets/CODE_ico.pnghttps://code.csdn.net/assets/ico_fork.svg
[*]<?xmlversion="1.0"encoding="UTF-8"?>
[*]
[*]<Document
[*]jsControlled="true"
[*]jsController=""
[*]resolution="default"
[*]>
[*]
[*]<Resolutions>
[*]<ResolutioncenteredOrigin="false"ext="iphone"height="1280"width="720"name="default"scale="1"/>
[*]<ResolutioncenteredOrigin="false"ext="iphone"height="720"width="1280"name="default1"scale="1"/>
[*]</Resolutions>
[*]
[*]<Animations>
[*]<AnimationautoPlay="true"
[*]id="0"
[*]name="Default Timeline"
[*]length="10"
[*]chainedId="0"
[*]offset="0.0"
[*]position="0.0"
[*]resolution="30"
[*]scale="128">
[*]<CallbackChannel>
[*]</CallbackChannel>
[*]<SoundChannel>
[*]</SoundChannel>
[*]</Animation>
[*]
[*]</Animations>
[*]
[*]<Layer
[*]positionX="0"positionY="0"
[*]width="100"height="100"sizeType="Percent"
[*]anchorPointX="0.5"anchorPointY="0.5"ignoreAnchorPoint="true"
[*]scaleX="1"scaleY="1"
[*]touchEnabled="true"positionType="LeftBottom"target="Owner">
[*]<LayerColorpositionType="LeftBottom"width="720"height="1280"positionX="0"positionY="0"anchorPointX="0"
[*]anchorPointY="0"color="#ffff40b8"target="Doc"/>
[*]<SpritepositionType="LeftBottom"width="245.0"height="72.0"positionX="381.0"positionY="661.0"anchorPointX="0.5"
[*]anchorPointY="0.5"src="Resources/snow_packer.plist/sa_loading_0001.png"
[*]target="Owner"/>
[*]</Layer>
[*]
[*]
[*]</Document>





开始界面;
http://img.blog.csdn.net/20140125180437703?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvdG91Y2hzbm93/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast

StartLayer.ccbx

view plaincopyhttps://code.csdn.net/assets/CODE_ico.pnghttps://code.csdn.net/assets/ico_fork.svg
[*]<?xmlversion="1.0"encoding="UTF-8"?>
[*]
[*]<Document
[*]jsControlled="true"
[*]jsController="StartLayer"
[*]resolution="default"
[*]>
[*]
[*]<Resolutions>
[*]<ResolutioncenteredOrigin="false"ext="iphone"height="1280"width="720"name="default"scale="1"/>
[*]<ResolutioncenteredOrigin="false"ext="iphone"height="720"width="1280"name="default1"scale="1"/>
[*]</Resolutions>
[*]
[*]<Animations>
[*]<AnimationautoPlay="true"
[*]id="0"
[*]name="Default Timeline"
[*]length="10"
[*]chainedId="0"
[*]offset="0.0"
[*]position="0.0"
[*]resolution="30"
[*]scale="128">
[*]<CallbackChannel>
[*]</CallbackChannel>
[*]<SoundChannel>
[*]</SoundChannel>
[*]</Animation>
[*]
[*]</Animations>
[*]
[*]<Layer
[*]positionX="0"positionY="0"
[*]width="100"height="100"sizeType="Percent"
[*]anchorPointX="0.5"anchorPointY="0.5"ignoreAnchorPoint="true"
[*]scaleX="1"scaleY="1"
[*]touchEnabled="true"positionType="LeftBottom"visible="true">
[*]<LayerColorpositionType="LeftBottom"width="720"height="1280"positionX="0"positionY="0"anchorPointX="0"
[*]anchorPointY="0"color="#ff10ff9e"/>
[*]<MenupositionType="LeftBottom"width="40"height="40"positionX="354.0"positionY="712.0"anchorPointX="0.5"
[*]anchorPointY="0.5">
[*]<MenuItempositionType="LeftBottom"width="203"height="129"positionX="0"positionY="0"anchorPointX="0.5"
[*]anchorPointY="0.5"onClick="onPlayClicked"normalImage="Resources/snow_packer.plist/m_play.png"
[*]target="Doc"selectedImage="Resources/snow_packer.plist/m_play.png"/>
[*]</Menu>
[*]</Layer>
[*]
[*]
[*]</Document>

StartLayer.js



view plaincopyhttps://code.csdn.net/assets/CODE_ico.pnghttps://code.csdn.net/assets/ico_fork.svg
[*]//
[*]// CleanerScoreScene class
[*]//
[*]var StartLayer = function () {
[*]    cc.log("StartLayer")
[*]this.LoadingLayer = this.LoadingLayer || {};
[*]this.passTime = 0;
[*]this.goStart = false;
[*]};
[*]
[*]StartLayer.prototype.onDidLoadFromCCB = function () {
[*]//    this.rootNode.onUpdate = function (dt)
[*]//    {
[*]//      this.controller.onUpdate();
[*]//    };
[*]//    this.rootNode.schedule(this.rootNode.onUpdate);
[*]
[*]if (sys.platform == 'browser') {
[*]this.onEnter();
[*]    }
[*]else {
[*]this.rootNode.onEnter = function () {
[*]this.controller.onEnter();
[*]      };
[*]    }
[*]
[*]this.rootNode.onExit = function () {
[*]this.controller.onExit();
[*]    };
[*]
[*]this.rootNode.schedule(function (dt) {
[*]this.controller.onUpdate(dt);
[*]    });
[*]};
[*]
[*]StartLayer.prototype.onEnter = function () {
[*]this.LoadingLayer = cc.BuilderReader.loadAsNodeFrom("", "LoadingLayer", this);
[*]this.LoadingLayer.setPosition(cc.p(0, 0));
[*]this.LoadingLayer.setZOrder(200);
[*]this.rootNode.addChild(this.LoadingLayer);
[*]//cc.Director.getInstance().pause();
[*]/this.LoadingLayer.scheduleOnce(this.removeLoading, 1);/
[*]this.goStart = true;
[*]this.startTime = this.passTime;
[*]
[*]}
[*]
[*]StartLayer.prototype.removeLoading = function () {
[*]// if (this.LoadingLayer) {
[*]    cc.log("removeLoading");
[*]// cc.Director.getInstance().resume();
[*]this.LoadingLayer.removeFromParent();
[*]}
[*]
[*]StartLayer.prototype.onUpdate = function (dt) {
[*]this.passTime += dt;
[*]if (this.passTime - this.startTime > 3 && this.goStart) {
[*]this.removeLoading();
[*]this.goStart = false;
[*]    }
[*]}
[*]
[*]StartLayer.prototype.onPlayClicked = function () {
[*]    cc.BuilderReader.runScene("", "GameSelectLayer");
[*]}
[*]
[*]StartLayer.prototype.onExit = function () {
[*]
[*]}
继续请点击:http://makeapp.blog.51cto.com/8596155/1361300
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