这篇文章主要为大家详细介绍了java实现斗地主游戏,洗牌、发牌、看牌,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
感想:
第一次写博客,感觉编辑器挺复杂厉害的,感觉自己的内容挺简单的。有什么问题请多多指教!
思路:
1、创建一个扑克牌的实体类poker,设置了四个参数:花色、数字、牌值(判断大小)、是否地主牌,实现getset方法和构造方法;
2、创建一个玩家的实体类player,设置了四个参数: 初始牌集合,排序后牌集合,牌值集合,是否地主,实现getset方法和构造方法;
3、洗牌:循环嵌套花色数组跟数字数组生成52个poker,手动加入大小王poker,放进map(int,poker)里面,利用collections.shuffle随机排序map的key,再根据key生成排序后的poker集合
4、发牌:生成3个玩家对象,拿到洗牌后的集合,前51张牌为玩家牌,后3张为地主牌,在51张牌中随机一张为地主牌,遍历玩家牌分配个每一个player,同时根据玩家牌的牌值生成集合grades存进player对象中,将grades转为int数组并进行升序排序,根据grade取得新poker集合分配给玩家。
poker类:package com.company;
public class poker {
private string color;
private string number;
private int grade;
boolean islandowners;
public boolean islandowners() {
return islandowners;
}
public void setlandowners(boolean landowners) {
islandowners = landowners;
}
public int getgrade() {
return grade;
}
public void setgrade(int grade) {
this.grade = grade;
}
public string getcolor() {
return color;
}
public void setcolor(string color) {
this.color = color;
}
public string getnumber() {
return number;
}
public void setnumber(string number) {
this.number = number;
}
public poker() {
}
public poker(string color, string number ,int grade,boolean islandowners) {
this.color = color;
this.number = number;
this.grade=grade;
this.islandowners=islandowners;
}
public string tostring() {
return this.getcolor()+this.getnumber();
}
} player类:package com.company;
import java.util.arraylist;
import java.util.linkedlist;
public class player {
private arraylist<poker> pokers;
private boolean islandower;
private arraylist<poker> newpokers;
private linkedlist<integer> grades;
public linkedlist<integer> getgrades() {
return grades;
}
public void setgrades(linkedlist<integer> grades) {
this.grades = grades;
}
public arraylist<poker> getnewpokers() {
return newpokers;
}
public void setnewpokers(arraylist<poker> newpokers) {
this.newpokers = newpokers;
}
public boolean islandower() {
return islandower;
}
public void setlandower(boolean landower) {
islandower = landower;
}
public player() {
}
public arraylist<poker> getpokers() {
return pokers;
}
public void setpokers(arraylist<poker> pokers) {
this.pokers = pokers;
}
} 洗牌:/*洗牌*/
public static linkedlist<poker> getpokerlist() {
linkedlist<poker> pokers = new linkedlist<poker>();
linkedlist<poker> newpokers = new linkedlist<poker>();
arraylist<integer> arraylist = new arraylist<>();
int[] arr;
/*生成54张扑克牌(poker对象)*/
/*用嵌套循环生成从方块3到黑桃2的poker对象,放进poker的linkedlist保证顺序*/
string[] colors = {"♦", "♣", "♥", "♠"};
string[] numbers = {"3", "4", "5", "6", "7", "8", "9", "10", "j", "q", "k", "a", "2"};
for (int i = 0; i < numbers.length; i++) {
for (int j = 0; j < colors.length; j++) {
poker p = new poker(colors[j], numbers[i], (4 * i) + j + 1, false);
pokers.add(p);
}
}
/*添加大小王*/
pokers.add(new poker("black", "☆", 53, false));
pokers.add(new poker("red", "☆", 54, false));
/*将生成的54张扑克牌从1到54放进map*/
for (int z = 1; z <= pokers.size(); z++) {
map.put(z, pokers.get(z - 1));
}
/*遍历map,将每个poker对应的key放进 arraylist<integer> arraylist */
set<map.entry<integer, poker>> set = map.entryset();
iterator it = set.iterator();
while (it.hasnext()) {
map.entry<integer, poker> e = (map.entry<integer, poker>) it.next();
arraylist.add(e.getkey());
}
/*利用collections.shuffle随机排序key*/
collections.shuffle(arraylist);
/*将乱序后的key对于的poker放进newpokers里面 */
for (integer i : arraylist) {
newpokers.add(map.get(i));
}
return newpokers;
} 发牌:/*发牌*/
/*根据玩家人数生成player,默认num=3*/
private static void sentpoker(int num) {
/*获取洗牌后的linkedlist,保证顺序*/
linkedlist<poker> allpokers = getpokerlist();
arraylist<poker> pokers = new arraylist<>();
arraylist<poker> bottompokers = new arraylist<>();
/*生成玩家对象*/
for (int i = 0; i < num; i++) {
player p = new player();
players.add(p);
}
/*前50张牌为玩家牌,后三张为底牌*/
for (int p = 0; p < allpokers.size(); p++) {
if (p <= 50) {
pokers.add(allpokers.get(p));
} else {
bottompokers.add(allpokers.get(p));
}
}
/*玩家牌中随机一张为地主牌*/
random rand = new random();
int s = rand.nextint(51);
pokers.get(s).setlandowners(true);
system.out.println("地主牌: " + pokers.get(s));
/*根据num生成player对象*/
for (int j = 0; j < num; j++) {
/*玩家的牌值集合*/
linkedlist<integer> grades = new linkedlist<>();
/*玩家的手牌集合*/
arraylist<poker> playerpokers = new arraylist<poker>();
/*根据玩家个数分配玩家牌*/
for (int z = j; z < pokers.size(); z = z + num) {
playerpokers.add(pokers.get(z));
grades.add(pokers.get(z).getgrade());
players.get(j).setpokers(playerpokers);
players.get(j).setgrades(grades);
}
/*根据玩家牌中的地主牌设置玩家是否地主*/
for (poker p : players.get(j).getpokers()) {
if (p.islandowners() == true) {
players.get(j).setlandower(true);
}
}
/*根据玩家的牌值集合生成数组*/
integer[] gs = new integer[players.get(j).getgrades().size()];
grades.toarray(gs);
/*排序数组,由低到高*/
arrays.sort(gs);
/*排序后的玩家牌*/
arraylist<poker> newpokers = new arraylist<>();
for (int g = 0; g < gs.length; g++) {
poker p = map.get(gs[g]);
newpokers.add(p);
}
players.get(j).setnewpokers(newpokers);
system.out.println("玩家" + (j + 1) + ": " + players.get(j).getnewpokers() + " 是否地主:" + players.get(j).islandower());
}
system.out.print("底牌为: ");
for (poker p : bottompokers) {
system.out.print(p + " ");
}
} 效果如下:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持CodeAE代码之家。
原文链接:https://blog.csdn.net/zzm0707/article/details/83540242
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