[Unity3D+算法]一小时做个2048
2048是继FlappyBird之后另一个比较热的轻量级的手游,简单易玩。最近要离职原先的公司——因为我想做游戏,虽然玩游戏不是很多,但还是热爱开发游戏,因此就想去一家游戏公司,感觉对老板有一点愧疚和感激,愿原公司发展越来越好,用灰太狼的话讲,我还会回来的,哈哈!即将入职新公司,听说压力会很大,加班无止境,加班其实我到不怕,乘年轻,还有拼劲,加班算什么,其实只要自己能做出东西,感觉有成就感,倒还是喜欢花更多的时间去做东西,最近处于过渡期,写写之前公司的工作小结,还不是很忙,今天花了一个多小时,自己想了一下2048的算法,然后将其实现,可能算法不是那么优,还望批评交流!效果图
实现的还比较粗糙,贴出主要逻辑代码,仅供参考,欢迎给出更优算法!
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
public UILabel valueLabel;
bool gameover = false;
void Start()
{
gameover = false;
valueLabel = GameObject.Find("ValueLabel").GetComponentInChildren<UILabel>();
valueLabel.text = "Game Start";
valueLabel.color = Color.green;
}
// Update is called once per frame
void Update()
{
if (!gameover)
{
if (Input.GetKeyDown(KeyCode.D))
{
moveR();
CreateNumber();
}
else if (Input.GetKeyDown(KeyCode.A))
{
moveL();
CreateNumber();
}
else if (Input.GetKeyDown(KeyCode.W))
{
moveU();
CreateNumber();
}
else if (Input.GetKeyDown(KeyCode.S))
{
moveD();
CreateNumber();
}
}
}
void moveU()
{
for (int i = 1; i <= 4; i++)
{
bool flag = false;
for (int j = 2; j <= 4; j++)
{
for (int k = j - 1; k >= 1; k--)
{
//获取当前元素
GameObject go = GameObject.Find("L" + (k + 1).ToString() + i.ToString());
print("当前对象" + go.name);
UILabel I = go.GetComponentInChildren<UILabel>();
//获取下一个元素
GameObject goNext = GameObject.Find("L" + k.ToString() + i.ToString());
print("下一个对象" + goNext.name);
UILabel INext = goNext.GetComponentInChildren<UILabel>();
//比较代码
if (I.text != "")
{
if (INext.text == "")
{
INext.text = I.text;
I.text = "";
}
else if (I.text == INext.text)
{
if (!flag)
{
int a = int.Parse(INext.text) + int.Parse(I.text);
INext.text = a.ToString();
I.text = "";
flag = true;
}
}
}
}
}
}
}
void moveD()
{
for (int i = 1; i <= 4; i++)
{
bool flag = false;
for (int j = 3; j >= 1; j--)
{
for (int k = j + 1; k <= 4; k++)
{
//获取当前元素
GameObject go = GameObject.Find("L" + (k-1).ToString() + i.ToString());
print("当前对象" + go.name);
UILabel I = go.GetComponentInChildren<UILabel>();
//获取下一个元素
GameObject goNext = GameObject.Find("L" + k.ToString() + i.ToString());
print("下一个对象" + goNext.name);
UILabel INext = goNext.GetComponentInChildren<UILabel>();
//比较代码
if (I.text != "")
{
if (INext.text == "")
{
INext.text = I.text;
I.text = "";
}
else if (I.text == INext.text)
{
if (!flag)
{
int a = int.Parse(INext.text) + int.Parse(I.text);
INext.text = a.ToString();
I.text = "";
flag = true;
}
}
}
}
}
}
}
void moveL()
{
for (int i = 1; i <= 4; i++)
{
bool flag = false;
for (int j = 2; j <= 4; j++)
{
for (int k = j - 1; k >=1 ; k--)
{
//获取当前元素
GameObject go = GameObject.Find("L" + i.ToString() + (k + 1).ToString());
print("当前对象" + go.name);
UILabel I = go.GetComponentInChildren<UILabel>();
//获取下一个元素
GameObject goNext = GameObject.Find("L" + i.ToString() + k.ToString());
print("下一个对象" + goNext.name);
UILabel INext = goNext.GetComponentInChildren<UILabel>();
//比较代码
if (I.text != "")
{
if (INext.text == "")
{
INext.text = I.text;
I.text = "";
}
else if (I.text == INext.text)
{
if (!flag)
{
int a = int.Parse(INext.text) + int.Parse(I.text);
INext.text = a.ToString();
I.text = "";
flag = true;
}
}
}
}
}
}
}
void moveR()
{
for (int i = 1; i <= 4; i++)
{
bool flag = false;
for (int j = 3; j >= 1; j--)
{
for (int k = j + 1; k <= 4; k++)
{
//获取当前元素
GameObject go = GameObject.Find("L" + i.ToString() + (k - 1).ToString());
print("当前对象" + go.name);
UILabel I = go.GetComponentInChildren<UILabel>();
//获取下一个元素
GameObject goNext = GameObject.Find("L" + i.ToString() + k.ToString());
print("下一个对象" + goNext.name);
UILabel INext = goNext.GetComponentInChildren<UILabel>();
//比较代码
if (I.text != "")
{
if (INext.text == "")
{
INext.text = I.text;
I.text = "";
}
else if (I.text == INext.text)
{
if (!flag)
{
int a = int.Parse(INext.text) + int.Parse(I.text);
INext.text = a.ToString();
I.text = "";
flag = true;
}
}
}
}
}
}
}
void CreateNumber()
{
int count = 0;
bool flag = false;
for (int i = 1; i <= 4; i++)
{
if (!flag)
{
for (int j = 1; j <= 4; j++)
{
GameObject go = GameObject.Find("L" + i.ToString() + j.ToString());
UILabel label = go.GetComponentInChildren<UILabel>();
if (label.text == "")
{
int r = Random.Range(1, 10);
if (r <= 5)
{
int value = Random.Range(1, 5);
if (value < 4)
label.text = "2";
else
label.text = "4";
flag = true;
break;
}
}
else
{
if (++count == 16)
{
valueLabel.text = "Game Over";
valueLabel.color = Color.red;
gameover = true;
}
}
}
}
else
break;
}
}
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