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[Unity3D+算法]一小时做个2048

游戏开发 游戏开发 发布于:2021-06-28 11:23 | 阅读数:449 | 评论:0

2048是继FlappyBird之后另一个比较热的轻量级的手游,简单易玩。最近要离职原先的公司——因为我想做游戏,虽然玩游戏不是很多,但还是热爱开发游戏,因此就想去一家游戏公司,感觉对老板有一点愧疚和感激,愿原公司发展越来越好,用灰太狼的话讲,我还会回来的,哈哈!即将入职新公司,听说压力会很大,加班无止境,加班其实我到不怕,乘年轻,还有拼劲,加班算什么,其实只要自己能做出东西,感觉有成就感,倒还是喜欢花更多的时间去做东西,最近处于过渡期,写写之前公司的工作小结,还不是很忙,今天花了一个多小时,自己想了一下2048的算法,然后将其实现,可能算法不是那么优,还望批评交流!
效果图 20140702211223875.gif

实现的还比较粗糙,贴出主要逻辑代码,仅供参考,欢迎给出更优算法!

using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{
  public UILabel valueLabel;
  bool gameover = false;
  void Start()
  {
    gameover = false;
    valueLabel = GameObject.Find("ValueLabel").GetComponentInChildren<UILabel>();
    valueLabel.text = "Game Start";
    valueLabel.color = Color.green;
  }

  // Update is called once per frame
  void Update()
  {
    if (!gameover)
    {
      if (Input.GetKeyDown(KeyCode.D))
      {
        moveR();
        CreateNumber();
      }
      else if (Input.GetKeyDown(KeyCode.A))
      {
        moveL();
        CreateNumber();
      }
      else if (Input.GetKeyDown(KeyCode.W))
      {
        moveU();
        CreateNumber();
      }
      else if (Input.GetKeyDown(KeyCode.S))
      {
        moveD();
        CreateNumber();
      }
    }
  }


  void moveU()
  {
    for (int i = 1; i <= 4; i++)
    {
      bool flag = false;
      for (int j = 2; j <= 4; j++)
      {
        for (int k = j - 1; k >= 1; k--)
        {
          //获取当前元素
          GameObject go = GameObject.Find("L" + (k + 1).ToString() + i.ToString());
          print("当前对象" + go.name);
          UILabel I = go.GetComponentInChildren<UILabel>();

          //获取下一个元素
          GameObject goNext = GameObject.Find("L" + k.ToString() + i.ToString());
          print("下一个对象" + goNext.name);
          UILabel INext = goNext.GetComponentInChildren<UILabel>();

          //比较代码
          if (I.text != "")
          {
            if (INext.text == "")
            {
              INext.text = I.text;
              I.text = "";
            }
            else if (I.text == INext.text)
            {
              if (!flag)
              {
                int a = int.Parse(INext.text) + int.Parse(I.text);
                INext.text = a.ToString();
                I.text = "";
                flag = true;
              }
            }
          }
        }
      }
    }
  }

  void moveD()
  {
    for (int i = 1; i <= 4; i++)
    {
      bool flag = false;
      for (int j = 3; j >= 1; j--)
      {
        for (int k = j + 1; k <= 4; k++)
        {
          //获取当前元素
          GameObject go = GameObject.Find("L" + (k-1).ToString() + i.ToString());
          print("当前对象" + go.name);
          UILabel I = go.GetComponentInChildren<UILabel>();

          //获取下一个元素
          GameObject goNext = GameObject.Find("L" + k.ToString() + i.ToString());
          print("下一个对象" + goNext.name);
          UILabel INext = goNext.GetComponentInChildren<UILabel>();

          //比较代码
          if (I.text != "")
          {
            if (INext.text == "")
            {
              INext.text = I.text;
              I.text = "";
            }
            else if (I.text == INext.text)
            {
              if (!flag)
              {
                int a = int.Parse(INext.text) + int.Parse(I.text);
                INext.text = a.ToString();
                I.text = "";
                flag = true;
              }
            }
          }
        }
      }
    }
  }



  void moveL()
  {
    for (int i = 1; i <= 4; i++)
    {
      bool flag = false;
      for (int j = 2; j <= 4; j++)
      {
        
        for (int k = j - 1; k >=1 ; k--)
        {
          //获取当前元素
          GameObject go = GameObject.Find("L" + i.ToString() + (k + 1).ToString());
          print("当前对象" + go.name);
          UILabel I = go.GetComponentInChildren<UILabel>();

          //获取下一个元素
          GameObject goNext = GameObject.Find("L" + i.ToString() + k.ToString());
          print("下一个对象" + goNext.name);
          UILabel INext = goNext.GetComponentInChildren<UILabel>();

          //比较代码
          if (I.text != "")
          {
            if (INext.text == "")
            {
              INext.text = I.text;
              I.text = "";
            }
            else if (I.text == INext.text)
            {
              if (!flag)
              {
                int a = int.Parse(INext.text) + int.Parse(I.text);
                INext.text = a.ToString();
                I.text = "";
                flag = true;
              }
            }
          }
        }
      }
    }
  }

  void moveR()
  {
    for (int i = 1; i <= 4; i++)
    {
      bool flag = false;
      for (int j = 3; j >= 1; j--)
      {
        
        for (int k = j + 1; k <= 4; k++)
        {
          //获取当前元素
          GameObject go = GameObject.Find("L" + i.ToString() + (k - 1).ToString());
          print("当前对象" + go.name);
          UILabel I = go.GetComponentInChildren<UILabel>();

          //获取下一个元素
          GameObject goNext = GameObject.Find("L" + i.ToString() + k.ToString());
          print("下一个对象" + goNext.name);
          UILabel INext = goNext.GetComponentInChildren<UILabel>();

          //比较代码
          if (I.text != "")
          {
            if (INext.text == "")
            {
              INext.text = I.text;
              I.text = "";
            }
            else if (I.text == INext.text)
            {
              if (!flag)
              {
                int a = int.Parse(INext.text) + int.Parse(I.text);
                INext.text = a.ToString();
                I.text = "";
                flag = true;
              }
            }
          }
        }
      }
    }
  }



  void CreateNumber()
  {
    int count = 0;
    bool flag = false;
    for (int i = 1; i <= 4; i++)
    {
      if (!flag)
      {
        for (int j = 1; j <= 4; j++)
        {
          GameObject go = GameObject.Find("L" + i.ToString() + j.ToString());
          UILabel label = go.GetComponentInChildren<UILabel>();
          if (label.text == "")
          {
            int r = Random.Range(1, 10);
            if (r <= 5)
            {
              int value = Random.Range(1, 5);
              if (value < 4)
                label.text = "2";
              else
                label.text = "4";
              flag = true;
              break;
            }
          }
          else
          {
            if (++count == 16)
            {
              valueLabel.text = "Game Over";
              valueLabel.color = Color.red;
              gameover = true;
            }
          }
        }
      }
      else
        break;
    }
  }


}
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