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[C++] C语言基于循环语句的扫雷小游戏

编程语言 编程语言 发布于:2021-08-09 21:41 | 阅读数:589 | 评论:0

数组的应用实例2:扫雷游戏

视频链接:https://www.bilibili.com/video/BV1oi4y1g7CF?p=20
test.c
//****************************test.c****************************
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
  printf("****************************************\n");
  printf("**********     1.play     **********\n");
  printf("**********     0.exit     **********\n");
  printf("****************************************\n");
}
void game()
{
  //雷的信息存储
  //1.布置好的雷的信息
  char mine[ROWS][COLS] = { 0 };
  //2.排查出来的雷的信息
  char show[ROWS][COLS] = { 0 };
  //初始化
  InitBoard(mine,ROWS,COLS,'0');
  InitBoard(show, ROWS, COLS,'*');
  //打印棋盘
  //DisplayBoard(mine,ROW,COL);
  DisplayBoard(show, ROW, COL);
  //布置雷
  SetMine(mine,ROW,COL);
  //DisplayBoard(mine, ROW, COL);
  //扫雷
  FindMine(mine, show, ROW, COL);
}
void test()
{
  int input = 0;
  srand((unsigned int)time(NULL));
  do
  {
    menu();
    printf("请选择:>\n");
    scanf("%d", &input);
    switch (input)
    {
    case 1:
      game();
      break;
    case 0:
      printf("退出游戏\n");
      break;
    default:
      printf("选择错误,重新选择\n");
      break;
    }
  } while(input);
}
int main()
{
  test();
  return 0;
}
game.h
//****************************game.h****************************
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 50
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROWS][COLS],int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
//**************game.c**************
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
  int i = 0;
  int j = 0;
  for (i = 0; i < rows; i++)
  {
    for (j = 0; j < cols; j++)
    {
      board[i][j] = set;
    }
  }
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
  int i = 0;
  int j = 0;
  //打印列号
  for (i = 0; i <= col; i++)
  {
    printf("%d ", i);
  }
  printf("\n");
  for (i = 1; i <= row; i++)
  {
    printf("%d ", i);
    for (j = 1; j <= col; j++)
    {
      printf("%c ",board[i][j]);
    }
    printf("\n");
  }
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
  int count = EASY_COUNT;
  while (count)
  {
    int x = rand()%row+1;
    int y = rand()%col+1;
    if (board[x][y] == '0')
    {
      board[x][y] = '1';
      count--;
    }
  }
}
//'1' - '0' = 1
//'3' - '0' = 3
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
  return mine[x - 1][y] +
    mine[x - 1][y - 1] +
    mine[x][y - 1] +
    mine[x + 1][y - 1] +
    mine[x + 1][y] +
    mine[x + 1][y + 1] +
    mine[x][y + 1] +
    mine[x - 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
  int x = 0;
  int y = 0;
  int win = 0; 
  while (win<row*col-EASY_COUNT)
  {
    printf("请输入排查雷的坐标:>");
    scanf("%d %d", &x, &y);
    //scanf("%d", &x);
    //scanf("%d", &y);
    if (x >= 1 && x <= row && y >= 1 && y <= col)
    {
      //坐标合法
      //1.踩雷
      if (mine[x][y] == '1')
      {
        printf("很遗憾,你被炸死了\n");
        DisplayBoard(mine, row, col);
        break;
      }
      else//2.非雷
      {
        //计算xy坐标周围有几个雷
        int count = get_mine_count(mine, x, y);
        show[x][y] = count + '0';
        DisplayBoard(show, row, col);
        win++;
      }
    }
    else
    {
      printf("输入坐标非法,请重新输入!\n");
    }
  }
  if (win == row * col - EASY_COUNT)
  {
    printf("恭喜你,排雷成功!\n");
    DisplayBoard(mine, row, col);
  }
}
//(待完善)
//展开功能的时候-递归
//1.坐标不是雷
//2.该坐标周围也没有雷
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