数组的应用实例2:扫雷游戏
视频链接:https://www.bilibili.com/video/BV1oi4y1g7CF?p=20
test.c//****************************test.c****************************
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("****************************************\n");
printf("********** 1.play **********\n");
printf("********** 0.exit **********\n");
printf("****************************************\n");
}
void game()
{
//雷的信息存储
//1.布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//2.排查出来的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//打印棋盘
//DisplayBoard(mine,ROW,COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine,ROW,COL);
//DisplayBoard(mine, ROW, COL);
//扫雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while(input);
}
int main()
{
test();
return 0;
} game.h//****************************game.h****************************
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 50
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROWS][COLS],int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); game.c//**************game.c**************
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand()%row+1;
int y = rand()%col+1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//'1' - '0' = 1
//'3' - '0' = 3
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入排查雷的坐标:>");
scanf("%d %d", &x, &y);
//scanf("%d", &x);
//scanf("%d", &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else//2.非雷
{
//计算xy坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标非法,请重新输入!\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
}
}
//(待完善)
//展开功能的时候-递归
//1.坐标不是雷
//2.该坐标周围也没有雷
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