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[JavaScript] V8引擎静态库及其调用方法

开发技术 开发技术 发布于:2021-06-28 16:26 | 阅读数:567 | 评论:0

  V8引擎静态库下载地址
由于包含了x86和x64的debug和release静态库,所以资源较大,需要耐心下载。
  案例编译工具:VS2019
  v8开头的即为V8引擎静态库(附送其它开源静态库libuv.lib、zlib.lib等_)
DSC0000.png

DSC0001.png

  如何调用V8引擎
1、下载v8静态库到本地
  2、配置开发环境
将上述v8的include目录配置到“附加包含目录”配置项中
DSC0002.png

  根据你的开发环境配置不同版本的lib库(注意debug和release),如下:
DSC0003.png

  3、调用代码如下,需要创建一个控制台程序
#include <iostream>
#include "v8.h"
#include "libplatform/libplatform.h"
#include <assert.h>
#include <windows.h>
#pragma comment(lib, "winmm.lib") 
#pragma comment(lib, "dbghelp.lib") 
#pragma comment(lib, "shlwapi.lib")
#pragma comment(lib, "v8_compiler.lib") 
#pragma comment(lib, "v8_libbase.lib") 
#pragma comment(lib, "v8_snapshot.lib") 
#pragma comment(lib, "v8_libplatform.lib") 
#pragma comment(lib, "v8_libsampler.lib") 
#pragma comment(lib, "v8_init.lib") 
#pragma comment(lib, "v8_initializers.lib") 
#pragma comment(lib, "v8_zlib.lib") 
#pragma comment(lib, "icudata.lib") 
#pragma comment(lib, "icutools.lib") 
#pragma comment(lib, "icuucx.lib") 
#pragma comment(lib, "icui18n.lib") 
#pragma comment(lib, "v8_base_without_compiler.lib") 
using namespace v8;
using namespace std;
//Isolate* g_isolate = nullptr;
wstring Utf8ToUnicode(const string& strSrc)
{
  /*!< 分配目标空间 */
  int iAllocSize = static_cast<int>(strSrc.size() + 10);
  WCHAR* pwszBuffer = new WCHAR[iAllocSize];
  if (NULL == pwszBuffer)
  {
    return L"";
  }
  int iCharsRet = MultiByteToWideChar(CP_UTF8, 0, strSrc.c_str(),
    static_cast<int>(strSrc.size()),
    pwszBuffer, iAllocSize);
  /*!< 成功 */
  wstring wstrRet;
  if (0 < iCharsRet)
  {
    wstrRet.assign(pwszBuffer, static_cast<size_t>(iCharsRet));
  }
  /*!< 释放内存 */
  delete[] pwszBuffer;
  return wstrRet;
}
string Utf8ToAnsi(const string& strSrc)
{
  wstring wstrTemp = Utf8ToUnicode(strSrc);
  /*!< 分配目标空间, 长度为 Ansi 编码的两倍 */
  int iAllocSize = static_cast<int>(strSrc.size() * 2 + 10);
  char* pszBuffer = new char[iAllocSize];
  if (NULL == pszBuffer)
  {
    return "";
  }
  int iCharsRet = WideCharToMultiByte(CP_ACP, 0, wstrTemp.c_str(),
    static_cast<int>(wstrTemp.size()),
    pszBuffer, iAllocSize, NULL, NULL);
  /*!< 成功 */
  string strRet;
  if (0 < iCharsRet)
  {
    strRet.assign(pszBuffer, static_cast<size_t>(iCharsRet));
  }
  /*!< 释放内存 */
  delete[] pszBuffer;
  return strRet;
}
string UnicodeToUtf8(const wstring& wstrSrc)
{
  /*!< 分配目标空间, 一个16位Unicode字符最多可以转为4个字节 */
  int iAllocSize = static_cast<int>(wstrSrc.size() * 4 + 10);
  char* pszBuffer = new char[iAllocSize];
  if (NULL == pszBuffer)
  {
    return "";
  }
  int iCharsRet = WideCharToMultiByte(CP_UTF8, 0, wstrSrc.c_str(),
    static_cast<int>(wstrSrc.size()),
    pszBuffer, iAllocSize, NULL, NULL);
  /*!< 成功 */
  string strRet;
  if (0 < iCharsRet)
  {
    strRet.assign(pszBuffer, static_cast<size_t>(iCharsRet));
  }
  /*!< 释放内存 */
  delete[] pszBuffer;
  return strRet;
}
string AnsiToUtf8(const string& strSrc)
{
  /*!< 分配目标空间, 长度为 Ansi 编码的两倍 */
  int iAllocSize = static_cast<int>(strSrc.size() * 2 + 10);
  WCHAR* pwszBuffer = new WCHAR[iAllocSize];
  if (NULL == pwszBuffer)
  {
    return "";
  }
  int iCharsRet = MultiByteToWideChar(CP_ACP, 0, strSrc.c_str(),
    static_cast<int>(strSrc.size()),
    pwszBuffer, iAllocSize);
  /*!< 成功 */
  wstring wstrTemp;
  if (0 < iCharsRet)
  {
    wstrTemp.assign(pwszBuffer, static_cast<size_t>(iCharsRet));
  }
  /*!< 释放内存 */
  delete[] pwszBuffer;
  return UnicodeToUtf8(wstrTemp);
}

Local<String> ToLocalString(Isolate* isolate, const unsigned char* pData, int iDataLen)
{
  return String::NewFromOneByte(isolate, reinterpret_cast<const uint8_t*>(pData),
    NewStringType::kNormal, iDataLen).ToLocalChecked();
}
class CPerson
{
public:
  CPerson(int iAge = 0) {
    m_iAge = iAge;
    m_pszName = "小ming";
  }
  virtual ~CPerson() {
    printf("============~CPerson()============\n");
  };
  static void New(const FunctionCallbackInfo<Value>& args)
  {
    assert(args.IsConstructCall());
    Isolate* isolate = args.GetIsolate();
    int iAge = 0;
    if (args.Length() > 0)
      iAge = args[0].As<Int32>()->Value();
    Handle<Object> object = args.Holder();
    object->SetInternalField(0, External::New(isolate, new CPerson(iAge)));
  }
public:
  static void GetAge(const FunctionCallbackInfo<Value>& args)
  {
    // 通过参数args获取Wrap对象
    Local<Object> self = args.Holder();
    Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
    void* ptr = wrap->Value();
    CPerson* pThis = static_cast<CPerson*>(ptr);
    args.GetReturnValue().Set(pThis->m_iAge);
  }
  static void GetName(const FunctionCallbackInfo<Value>& args)
  {
    // 通过参数args获取Wrap对象
    Local<Object> self = args.Holder();
    Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
    void* ptr = wrap->Value();
    Isolate* isolate = args.GetIsolate();
    CPerson* pThis = static_cast<CPerson*>(ptr);
    string strUTF8 = AnsiToUtf8(pThis->m_pszName);
    Local<String> strName = String::NewFromUtf8(isolate, strUTF8.c_str(),
      NewStringType::kInternalized).ToLocalChecked();
    //Local<String> strName = ToLocalString(isolate, (const unsigned char*)pThis->m_pszName, strlen(pThis->m_pszName));
    args.GetReturnValue().Set(strName);
  }

public:
  int m_iAge;
  const char* m_pszName;
};

void TestFuncByJsCall(const FunctionCallbackInfo<Value>& args)
{
  Isolate* isolate = args.GetIsolate();
  int iLen = args.Length();
  if (iLen != 2)
    return;
  if (!args[0]->IsInt32())
    return;
  if (!args[1]->IsString())
    return;
  Local<Context> context = isolate->GetCurrentContext();
  int i = 0;
  args[0]->Int32Value(context).To(&i);
  String::Utf8Value str(isolate, args[1]);

  //cout << *str << "\n";
  cout << "进入函数:" << __FUNCTION__ << "(" << i << ", "" << *str << "")" << "\n";
  args.GetReturnValue().Set(100);
}

class PersistentToLocal
{
public:
  // If persistent.IsWeak() == false, then do not call persistent.Reset()
  // while the returned Local<T> is still in scope, it will destroy the
  // reference to the object.
  template <class TypeName>
  static inline v8::Local<TypeName> Default(v8::Isolate* isolate,
    const v8::PersistentBase<TypeName>& persistent) {
    if (persistent.IsWeak()) {
      return PersistentToLocal::Weak(isolate, persistent);
    }
    else {
      return PersistentToLocal::Strong(persistent);
    }
  }
  // Unchecked conversion from a non-weak Persistent<T> to Local<T>,
// use with care!
//
// Do not call persistent.Reset() while the returned Local<T> is still in
// scope, it will destroy the reference to the object.
  template <class TypeName>
  static inline v8::Local<TypeName> Strong(
    const v8::PersistentBase<TypeName>& persistent) {
    return *reinterpret_cast<v8::Local<TypeName>*>(
      const_cast<v8::PersistentBase<TypeName>*>(&persistent));
  }
  template <class TypeName>
  static inline v8::Local<TypeName> Weak(
    v8::Isolate* isolate,
    const v8::PersistentBase<TypeName>& persistent) {
    return v8::Local<TypeName>::New(isolate, persistent);
  }
};
int main(int argc, char* argv[])
{
  cout << argv[0] << "\n";
  // V8初试化.
  V8::InitializeICU();
  // 加载快照文件:natives_blob.bin、snapshot_blob.bin
  V8::InitializeICUDefaultLocation(argv[0]);
  //V8::InitializeExternalStartupData(argv[0]);
//  V8::InitializeExternalStartupDataFromFile("E:/VS2019/TestV8/x64/Debug/natives_blob.bin");
//  V8::InitializeExternalStartupDataFromFile("E:/VS2019/TestV8/x64/Debug/snapshot_blob.bin");
  // 生成一个默认的platform对象
  std::unique_ptr<Platform> platform = platform::NewDefaultPlatform();
  // 初始化platform
  V8::InitializePlatform(platform.get());
  // V8的初始化
  V8::Initialize();

  std::ofstream trace_file;
  platform::InProcessStackDumping in_process_stack_dumping = // v8::platform::InProcessStackDumping::kDisabled;
    platform::InProcessStackDumping::kEnabled;
  /*
    //create v8 trace
    std::unique_ptr<v8::platform::tracing::TracingController> tracing =
      v8::base::Mutex<v8::platform::tracing::TracingController>();
    trace_file.open("v8_trace.json");
    v8::platform::tracing::TraceBuffer* trace_buffer =
      v8::platform::tracing::TraceBuffer::CreateTraceBufferRingBuffer(
        v8::platform::tracing::TraceBuffer::kRingBufferChunks,
        v8::platform::tracing::TraceWriter::CreateJSONTraceWriter(trace_file));
    tracing->Initialize(trace_buffer);
    v8::platform::tracing::TracingController* tracing_controller = tracing.get();
  */
  // 创建isolate.
  Isolate::CreateParams create_params;
  create_params.array_buffer_allocator = ArrayBuffer::Allocator::NewDefaultAllocator();
  Isolate* isolate = Isolate::New(create_params);
  {
    HandleScope scope(isolate);
    // start v8 trace
    //platform::tracing::TraceConfig* trace_config;
    //trace_config = v8::platform::tracing::TraceConfig::CreateDefaultTraceConfig();
    //tracing_controller->StartTracing(trace_config);
    Local<Context> context = Context::New(isolate);
    Context::Scope context_scope(context);
    /////////////////////////////////////////////////////
    // 一、执行JS脚本中的函数
    /////////////////////////////////////////////////////
    Local<String> source = String::NewFromUtf8(isolate,
      "function add(a, b){   var vmap = new Map(); vmap.set("123", 1234); return vmap.get("123");} add(1,1);",
      NewStringType::kNormal).ToLocalChecked();
    Local<Script> script = Script::Compile(context, source).ToLocalChecked();
    Local<Value> result = script->Run(context).ToLocalChecked();
    if (result->IsNumber())
      std::cout << "Test V8 jet : add(1,1) = " << Int32::Cast(*result)->Value() << "\n";

    //const char* pszFuncName = "func";
    //Local<String> strFuncName = ToLocalString(isolate, (const unsigned char*)pszFuncName, strlen(pszFuncName));

    /////////////////////////////////////////////////////
    // 二、JS调用C函数
    /////////////////////////////////////////////////////
    //Local<ObjectTemplate> global_template = ObjectTemplate::New(isolate);
    //global_template->Set(isolate, "TestFunc", FunctionTemplate::New(isolate, TestFuncByJsCall));
    context->Global()->Set(context, String::NewFromUtf8(isolate, "TestFunc").ToLocalChecked(),
      Function::New(context, TestFuncByJsCall).ToLocalChecked()).FromJust();
    Local<String> jsCall = String::NewFromUtf8(isolate,
      "TestFunc(1, 'Call From C++');", NewStringType::kNormal).ToLocalChecked();
    Local<Script> scriptFunc;
    Local<Value> ret;
    if (Script::Compile(context, jsCall).ToLocal(&scriptFunc) &&
      scriptFunc->Run(context).ToLocal(&ret))
    {
      if (ret->IsNumber())
        std::cout << "Test V8 jet : TestFuncByJsCall = " << Int32::Cast(*ret)->Value() << "\n";
    }
    /////////////////////////////////////////////////////
    // 三、JS调用C++类
    /////////////////////////////////////////////////////
    Local<FunctionTemplate> clsPerson = FunctionTemplate::New(isolate, CPerson::New,
      Local<Value>(), Local<Signature>(), 0,
      ConstructorBehavior::kAllow, SideEffectType::kHasSideEffect);
    const char* pszClsName = "Person";
    Local<String> clsName = ToLocalString(isolate, (const unsigned char*)pszClsName, strlen(pszClsName));
    clsPerson->SetClassName(clsName);
    Local<ObjectTemplate> objPerson = clsPerson->InstanceTemplate();
    objPerson->SetInternalFieldCount(1);
    // 1、设置CPerson类的构造函数到全局Global中
    context->Global()->Set(context, clsName, clsPerson->GetFunction(context).ToLocalChecked()).Check();
    // 2、设置GetAge方法到CPerson类中
    Local<Signature> signature = Signature::New(isolate, clsPerson);
    Local<String> NameGetAge = String::NewFromUtf8(isolate, "GetAge",
      NewStringType::kInternalized).ToLocalChecked();
    Local<FunctionTemplate> t = FunctionTemplate::New(isolate, CPerson::GetAge);
    /*Local<Value>(), signature, 0, ConstructorBehavior::kThrow,
    SideEffectType::kHasSideEffectToReceiver);*/
    clsPerson->PrototypeTemplate()->Set(NameGetAge, t);
    //clsPerson->PrototypeTemplate()->Set(isolate, "GetAge", t);
    t->SetClassName(NameGetAge);
    objPerson->Set(isolate, "GetAge", t);
    objPerson->Set(isolate, "GetName", FunctionTemplate::New(isolate, CPerson::GetName));

    //  PersistentBase<FunctionTemplate>::Strong(Person_NEW);
    // 3、执行脚本
    Local<String> jsPerson = String::NewFromUtf8(isolate,
      " var Values; "
      " function TestPerson(i){  var person = new Person(i); "
      " Values = person.GetName(); "
      //" person.GetPage = OnGetPage();"
      " person = null; return Values;   "
      "}  "
      "TestPerson(42);",
      NewStringType::kNormal).ToLocalChecked();
    // return person.GetAge();
    Local<Script> scriptClass;
    Local<Value> retClass;
    if (Script::Compile(context, jsPerson).ToLocal(&scriptClass) &&
      scriptClass->Run(context).ToLocal(&retClass))
    {
      if (retClass->IsNumber())
        std::cout << "Test V8 jet : Person = GetAge() " << Int32::Cast(*retClass)->Value() << "\n";
      else if (retClass->IsString())
      {
        String::Utf8Value str(isolate, retClass);
        string strName = Utf8ToAnsi(*str);
        std::cout << "Test V8 jet : Person = GetName() " << strName.c_str() << "\n";
      }
      // C++调用JS中的变量和函数
      Local<String> strValues = String::NewFromUtf8(isolate, "Values", NewStringType::kNormal).ToLocalChecked();
      Local<Value> jsValues = context->Global()->Get(context, strValues).ToLocalChecked();
      Local<Value> jsFunc = context->Global()->Get(context,
        String::NewFromUtf8(isolate, "TestPerson", NewStringType::kNormal).ToLocalChecked()).ToLocalChecked();
      if (jsValues.IsEmpty())
        printf("empty\n");
      else if (jsValues->IsInt32())
      {
        int iAge = jsValues.As<Int32>()->Value();
        printf("C++ Call JS values: %d\n", iAge);
      }
      else if (jsValues->IsString())
      {
        String::Utf8Value str(isolate, jsValues);
        string strName = Utf8ToAnsi(*str);
        printf("C++ Call JS values: %s\n", strName.c_str());
      }
      if (jsFunc->IsFunction())
      {
        Local<Function> callback = jsFunc.As<Function>();
        Local<Value> recv = Undefined(isolate);
        Local<Value> ret_v;
        Local<Value> argv[1];
        argv[0] = Integer::New(isolate, 56);
        callback->Call(context, recv, 1, argv).ToLocal(&ret_v);
        if (ret_v->IsString())
        {
          String::Utf8Value str(isolate, ret_v);
          string strName = Utf8ToAnsi(*str);
          printf("C++ Call JS Fuction: %s\n", strName.c_str());
        }
      }
    } // end JS调用C++类
    /////////////////////////////////////////////////////
    // 四、JS调用dll中C函数
    /////////////////////////////////////////////////////
    HINSTANCE hV8Dll = ::LoadLibrary("v8dll.dll");
    FunctionCallback pfnCallBack = nullptr;
    if (hV8Dll && (pfnCallBack =(FunctionCallback)::GetProcAddress(hV8Dll, "fnv8dll")))
    {
      printf("=====test v8dll.dll export function=====\n");
      context->Global()->Set(context, String::NewFromUtf8(isolate, "DllTestFunc").ToLocalChecked(),
        Function::New(context, pfnCallBack).ToLocalChecked()).FromJust();
      Local<String> jsCall = String::NewFromUtf8(isolate,
              "DllTestFunc(1, 'Call From C++');", 
              NewStringType::kNormal).ToLocalChecked();
      Local<Script> scriptFunc;
      Local<Value> ret;
      if (Script::Compile(context, jsCall).ToLocal(&scriptFunc) &&
        scriptFunc->Run(context).ToLocal(&ret))
      {
        if (ret->IsNumber())
          std::cout << "Test V8 jet : DllTestFunc = " << Int32::Cast(*ret)->Value() << "\n";
      }
    }

  }
  char c;
  std::cin >> c;
  // 关掉v8.
  isolate->Dispose();
  V8::Dispose();
  V8::ShutdownPlatform();
  platform.reset();
}
  

  
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